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    Method EulerZXY

    EulerZXY(float3)

    Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.

    Declaration
    public static float3x3 EulerZXY(float3 xyz)
    Parameters
    Type Name Description
    float3 xyz

    A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

    Returns
    Type Description
    float3x3

    The float3x3 rotation matrix representing the rotation by Euler angles in z-x-y order.

    EulerZXY(Single, Single, Single)

    Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin. This is the default order rotation order in Unity.

    Declaration
    public static float3x3 EulerZXY(float x, float y, float z)
    Parameters
    Type Name Description
    Single x

    The rotation angle around the x-axis in radians.

    Single y

    The rotation angle around the y-axis in radians.

    Single z

    The rotation angle around the z-axis in radians.

    Returns
    Type Description
    float3x3

    The float3x3 rotation matrix representing the rotation by Euler angles in z-x-y order.

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