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    Method EulerYZX

    EulerYZX(float3)

    Returns a float4x4 rotation matrix constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

    Declaration
    public static float4x4 EulerYZX(float3 xyz)
    Parameters
    Type Name Description
    float3 xyz

    A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

    Returns
    Type Description
    float4x4

    The float4x4 rotation matrix of the Euler angle rotation in y-z-x order.

    EulerYZX(Single, Single, Single)

    Returns a float4x4 rotation matrix constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.

    Declaration
    public static float4x4 EulerYZX(float x, float y, float z)
    Parameters
    Type Name Description
    Single x

    The rotation angle around the x-axis in radians.

    Single y

    The rotation angle around the y-axis in radians.

    Single z

    The rotation angle around the z-axis in radians.

    Returns
    Type Description
    float4x4

    The float4x4 rotation matrix of the Euler angle rotation in y-z-x order.

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