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    MeshSync

    Working together with MeshSyncDCCPlugins, MeshSync is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This allows developers to immediately see how things will look in-game while modelling.

    Supported Platforms

    • Windows 64 bit
    • Mac (Intel/Silicon)
    • Linux

    Please refer to the installation page to install MeshSync package.

    Basic usage

    From the GameObject menu, choose MeshSync > Create Server to create a server object.
    This object has MeshSyncServer component that handles the sync process.

    Menu

    Features

    • Components:
      • MeshSyncServer: to sync meshes/models editing in DCC tools into Unity in real time.
      • SceneCache: to playback all frames of an .sc file exported using MeshSyncDCCPlugins
        • SceneCache in Timeline
    • Project Settings: to configure default settings for MeshSync components.
    • Preferences: to configure DCC Tools integration.
    • Geometry Nodes : to sync geometry nodes from Blender to Unity in real time.

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