Namespace Unity.MLAgents.Actuators | ML Agents | 1.6.0-preview
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    Namespace Unity.MLAgents.Actuators

    Classes

    ActuatorComponent

    Editor components for creating Actuators. Generally an IActuator component should have a corresponding ActuatorComponent.

    IActuatorExtensions

    Helper methods to be shared by all classes that implement IActuator.

    Structs

    ActionBuffers

    A structure that wraps the ActionSegment<T>s for a particular IActionReceiver and is used when OnActionReceived(ActionBuffers) is called.

    ActionSegment<T>

    ActionSegment{T} is a data structure that allows access to a segment of an underlying array in order to avoid the copying and allocation of sub-arrays. The segment is defined by the offset into the original array, and an length.

    ActionSpec

    Defines the structure of an Action Space to be used by the Actuator system.

    Interfaces

    IActionReceiver

    An interface that describes an object that can receive actions from a Reinforcement Learning network.

    IActuator

    Abstraction that facilitates the execution of actions.

    IDiscreteActionMask

    Interface for writing a mask to disable discrete actions for agents for the next decision.

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