Class CameraSensorComponent | ML Agents | 1.6.0-preview
docs.unity.cn
    Show / Hide Table of Contents

    Class CameraSensorComponent

    A SensorComponent that creates a CameraSensor.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    CameraSensorComponent
    Inherited Members
    SensorComponent.IsVisual()
    SensorComponent.IsVector()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.MLAgents.Sensors
    Syntax
    [AddComponentMenu("ML Agents/Camera Sensor", 50)]
    public class CameraSensorComponent : SensorComponent

    Properties

    Camera

    Camera object that provides the data to the sensor.

    Declaration
    public Camera Camera { get; set; }
    Property Value
    Type Description
    Camera

    CompressionType

    The compression type to use for the sensor.

    Declaration
    public SensorCompressionType CompressionType { get; set; }
    Property Value
    Type Description
    SensorCompressionType

    Grayscale

    Whether to generate grayscale images or color. Note that changing this after the sensor is created has no effect.

    Declaration
    public bool Grayscale { get; set; }
    Property Value
    Type Description
    Boolean

    Height

    Height of the generated observation. Note that changing this after the sensor is created has no effect.

    Declaration
    public int Height { get; set; }
    Property Value
    Type Description
    Int32

    ObservationStacks

    Whether to stack previous observations. Using 1 means no previous observations. Note that changing this after the sensor is created has no effect.

    Declaration
    public int ObservationStacks { get; set; }
    Property Value
    Type Description
    Int32

    SensorName

    Name of the generated CameraSensor object. Note that changing this at runtime does not affect how the Agent sorts the sensors.

    Declaration
    public string SensorName { get; set; }
    Property Value
    Type Description
    String

    Width

    Width of the generated observation. Note that changing this after the sensor is created has no effect.

    Declaration
    public int Width { get; set; }
    Property Value
    Type Description
    Int32

    Methods

    CreateSensor()

    Creates the CameraSensor

    Declaration
    public override ISensor CreateSensor()
    Returns
    Type Description
    ISensor

    The created CameraSensor object for this component.

    Overrides
    SensorComponent.CreateSensor()

    GetObservationShape()

    Computes the observation shape of the sensor.

    Declaration
    public override int[] GetObservationShape()
    Returns
    Type Description
    Int32[]

    The observation shape of the associated CameraSensor object.

    Overrides
    SensorComponent.GetObservationShape()
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 20 November 2020