Class RayPerceptionSensorComponent3D | ML Agents | 1.6.0-preview
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    Class RayPerceptionSensorComponent3D

    A component for 3D Ray Perception.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SensorComponent
    RayPerceptionSensorComponentBase
    RayPerceptionSensorComponent3D
    Inherited Members
    RayPerceptionSensorComponentBase.SensorName
    RayPerceptionSensorComponentBase.DetectableTags
    RayPerceptionSensorComponentBase.RaysPerDirection
    RayPerceptionSensorComponentBase.MaxRayDegrees
    RayPerceptionSensorComponentBase.SphereCastRadius
    RayPerceptionSensorComponentBase.RayLength
    RayPerceptionSensorComponentBase.RayLayerMask
    RayPerceptionSensorComponentBase.ObservationStacks
    RayPerceptionSensorComponentBase.RaySensor
    RayPerceptionSensorComponentBase.CreateSensor()
    RayPerceptionSensorComponentBase.GetObservationShape()
    RayPerceptionSensorComponentBase.GetRayPerceptionInput()
    SensorComponent.IsVisual()
    SensorComponent.IsVector()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
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    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
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    Component.tag
    Component.rigidbody
    Component.rigidbody2D
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    Component.animation
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    Component.renderer
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    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.MLAgents.Sensors
    Syntax
    [AddComponentMenu("ML Agents/Ray Perception Sensor 3D", 50)]
    public class RayPerceptionSensorComponent3D : RayPerceptionSensorComponentBase

    Properties

    EndVerticalOffset

    Ray end is offset up or down by this amount.

    Declaration
    public float EndVerticalOffset { get; set; }
    Property Value
    Type Description
    Single

    StartVerticalOffset

    Ray start is offset up or down by this amount.

    Declaration
    public float StartVerticalOffset { get; set; }
    Property Value
    Type Description
    Single

    Methods

    GetCastType()

    Returns the RayPerceptionCastType for the associated raycast sensor.

    Declaration
    public override RayPerceptionCastType GetCastType()
    Returns
    Type Description
    RayPerceptionCastType
    Overrides
    RayPerceptionSensorComponentBase.GetCastType()

    GetEndVerticalOffset()

    Returns the amount that the ray end is offset up or down by.

    Declaration
    public override float GetEndVerticalOffset()
    Returns
    Type Description
    Single
    Overrides
    RayPerceptionSensorComponentBase.GetEndVerticalOffset()

    GetStartVerticalOffset()

    Returns the amount that the ray start is offset up or down by.

    Declaration
    public override float GetStartVerticalOffset()
    Returns
    Type Description
    Single
    Overrides
    RayPerceptionSensorComponentBase.GetStartVerticalOffset()
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    on 20 November 2020