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    Enum BuiltInSensorType

    Identifiers for "built in" sensor types. These are only used for analytics, and should not be used for any runtime decisions.

    NOTE: Do not renumber these, since the values are used for analytics. Renaming is allowed though.

    Namespace: Unity.MLAgents.Sensors
    Syntax
    public enum BuiltInSensorType

    Fields

    Name Description Value
    Unknown

    Default Sensor type if it cannot be determined.

    0
    VectorSensor

    The Vector sensor used by the agent.

    1
    StackingSensor

    The Stacking Sensor type. NOTE: StackingSensor actually returns the wrapped sensor's type.

    2
    RayPerceptionSensor

    The RayPerception Sensor types, both 3D and 2D.

    3
    ReflectionSensor

    The observable attribute sensor type.

    4
    CameraSensor

    Sensors that use the Camera for observations.

    5
    RenderTextureSensor

    Sensors that use RenderTextures for observations.

    6
    BufferSensor

    Sensors that use buffers or tensors for observations.

    7
    PhysicsBodySensor

    The sensors that observe properties of rigid bodies.

    8
    Match3Sensor

    The sensors that observe Match 3 boards.

    9
    GridSensor

    Sensors that break down the world into a grid of colliders to observe an area at a pre-defined granularity.

    10
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    on 09 March 2021