Class ActuatorComponent
Editor components for creating Actuators. Generally an IActuator component should have a corresponding ActuatorComponent.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.MLAgents.Actuators
Assembly: solution.dll
Syntax
public abstract class ActuatorComponent : MonoBehaviour
Properties
| Name | Description |
|---|---|
| ActionSpec | The specification of the possible actions for this ActuatorComponent. This must produce the same results as the corresponding IActuator's ActionSpec. |
Methods
| Name | Description |
|---|---|
| CreateActuators() | Create a collection of IActuators. This is called by the Agent during initialization. |