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    Class DecisionRequester

    The DecisionRequester component automatically request decisions for an Agent instance at regular intervals.

    Inheritance
    object
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    MonoBehaviour
    DecisionRequester
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    Namespace: Unity.MLAgents
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("ML Agents/Decision Requester", 0)]
    [RequireComponent(typeof(Agent))]
    [DefaultExecutionOrder(-10)]
    public class DecisionRequester : MonoBehaviour
    Remarks

    Attach a DecisionRequester component to the same [GameObject] as the Agent component.

    The DecisionRequester component provides a convenient and flexible way to trigger the agent decision making process. Without a DecisionRequester, your Agent implementation must manually call its RequestDecision() function.

    Fields

    Name Description
    DecisionPeriod

    The frequency with which the agent requests a decision. A DecisionPeriod of 5 means that the Agent will request a decision every 5 Academy steps. ///

    DecisionStep

    Indicates when to requests a decision. By changing this value, the timing of decision can be shifted even among agents with the same decision period. The value can be from 0 to DecisionPeriod - 1.

    TakeActionsBetweenDecisions

    Indicates whether or not the agent will take an action during the Academy steps where it does not request a decision. Has no effect when DecisionPeriod is set to 1.

    Properties

    Name Description
    Agent

    Get the Agent attached to the DecisionRequester.

    Methods

    Name Description
    ShouldRequestAction(DecisionRequestContext)

    Whether Agent.RequestAction should be called on this update step.

    ShouldRequestDecision(DecisionRequestContext)

    Whether Agent.RequestDecision should be called on this update step.

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