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    Class BehaviorParameters

    A component for setting an Agent instance's behavior and brain properties.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BehaviorParameters
    Inherited Members
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    Namespace: Unity.MLAgents.Policies
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("ML Agents/Behavior Parameters", 0)]
    public class BehaviorParameters : MonoBehaviour
    Remarks

    At runtime, this component generates the agent's policy objects according to the settings you specified in the Editor.

    Fields

    Name Description
    TeamId

    The team ID for this behavior.

    Properties

    Name Description
    BehaviorName

    The name of this behavior, which is used as a base name. See FullyQualifiedBehaviorName for the full name. This should not be set at runtime; use Agent.SetModel(string,Model,Policies.InferenceDevice) to set it instead.

    BehaviorType

    The BehaviorType for the Agent.

    BrainParameters

    The associated BrainParameters for this behavior.

    DeterministicInference

    Whether to select actions deterministically during inference from the provided neural network.

    FullyQualifiedBehaviorName

    Returns the behavior name, concatenated with any other metadata (i.e. team id).

    InferenceDevice

    How inference is performed for this Agent's model. This should not be set at runtime; use Agent.SetModel(string,Model,Policies.InferenceDevice) to set it instead.

    Model

    The neural network model used when in inference mode. This should not be set at runtime; use Agent.SetModel(string,Model,Policies.InferenceDevice) to set it instead.

    ObservableAttributeHandling

    Determines how the Agent class is searched for ObservableAttributes.

    UseChildActuators

    Whether or not to use all the actuator components attached to child GameObjects of the agent. Note that changing this after the Agent has been initialized will not have any effect.

    UseChildSensors

    Whether or not to use all the sensor components attached to child GameObjects of the agent. Note that changing this after the Agent has been initialized will not have any effect.

    Methods

    Name Description
    IsInHeuristicMode()

    Query the behavior parameters in order to see if the Agent is running in Heuristic Mode.

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