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    Class ObservationWriter

    Allows sensors to write to both TensorProxy and float arrays/lists.

    Inheritance
    object
    ObservationWriter
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.MLAgents.Sensors
    Assembly: solution.dll
    Syntax
    public class ObservationWriter

    Constructors

    Name Description
    ObservationWriter()

    Properties

    Name Description
    this[int]

    1D write access at a specified index. Use AddList if possible instead.

    this[int, int]
    this[int, int, int]

    3D write access at the specified height, width, and channel.

    Methods

    Name Description
    Add(Quaternion, int)

    Write the Quaternion components.

    Add(Vector3, int)

    Write the Vector3 components.

    Add(Vector4, int)

    Write the Vector4 components.

    AddList(IList<float>, int)

    Write the list of floats.

    Extension Methods

    ObservationWriterExtension.WriteTexture(ObservationWriter, Texture2D, bool)
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