Method GetObjectData
GetObjectData(GameObject, int, float[])
Get the one-hot representation of the detected game object's tag.
Declaration
protected override void GetObjectData(GameObject detectedObject, int tagIndex, float[] dataBuffer)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | detectedObject | The game object that was detected within a certain cell |
| int | tagIndex | The index of the detectedObject's tag in the DetectableObjects list |
| float[] | dataBuffer | The buffer to write the observation values. The buffer size is configured by GetCellObservationSize(). |