Method GetProcessCollidersMethod
GetProcessCollidersMethod()
Whether to process all detected colliders in a cell. Default to false and only use the one closest to the agent. If overriding GetObjectData(GameObject, int, float[]), consider override this method when needed.
Declaration
protected override ProcessCollidersMethod GetProcessCollidersMethod()
Returns
| Type | Description |
|---|---|
| ProcessCollidersMethod | Bool value indicating whether to process all detected colliders in a cell. |