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    Struct Notification

    Represents a notification to be sent or a received one. Can be converted to platform specific notification via explicit cast.

    var n1 = (AndroidNotification)notification; // convert to Android
    var n1 = (iOSNotification)notification; // convert to iOS
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Notifications
    Assembly: solution.dll
    Syntax
    public struct Notification

    Properties

    Name Description
    Badge

    Number, associated with the notification. Zero is ignored. When supported, shows up as badge on application launcher.

    Data

    Arbitrary data that is sent with notification. Can be used to store some useful information in the notification to be later retrieved when notification arrives or is tapped by user.

    Group

    Identifier for the group this notification belong to. If device supports it, notifications with same group identifier are stacked together. On Android this is also called group, while on iOS it is called thread identidier.

    Identifier

    A unique identifier for this notification. If null, a unique ID will be generated when scheduling.

    IsGroupSummary

    Marks this notification as group summary. Only has effect if Group is also set. Android only. On iOS will be just another notification in the group.

    ShowInForeground

    Indicated, whether notification should be shown if it arrives while application is in foreground. When notification arrives with app in foreground OnNotificationReceived even fires regardless of this. Default is false, meaning notifications are silent when app is in foreground.

    Text

    String that is shown on notification as it's main body.

    Title

    String that is shown on notification as title.

    Operators

    Name Description
    explicit operator iOSNotification(Notification)
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