Class NetworkStartPosition | Package Manager UI website
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    Class NetworkStartPosition

    This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.

    This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.

    Inheritance
    System.Object
    NetworkStartPosition
    Namespace: UnityEngine.Networking
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkStartPosition : MonoBehaviour

    Methods

    Awake()

    Declaration
    public void Awake()

    OnDestroy()

    Declaration
    public void OnDestroy()
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