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    Class EmptyMessage

    A utility class to send a network message with no contents.

    using UnityEngine;
    using UnityEngine.Networking;
    using UnityEngine.Networking.NetworkSystem;

    public class Test { void SendNotification() { var msg = new EmptyMessage(); NetworkServer.SendToAll(667, msg); } }

    Inheritance
    System.Object
    MessageBase
    EmptyMessage
    NotReadyMessage
    ReadyMessage
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Networking.NetworkSystem
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class EmptyMessage : MessageBase

    Methods

    Deserialize(NetworkReader)

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer
    Overrides
    MessageBase.Serialize(NetworkWriter)
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