Class StringMessage | Package Manager UI website
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    Class StringMessage

    This is a utility class for simple network messages that contain only a string.

    This example sends a message with the name of the scene.

    using UnityEngine;
    using UnityEngine.Networking;
    using UnityEngine.Networking.NetworkSystem;

    public class Test { void SendSceneName(string sceneName) { var msg = new StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } }

    Inheritance
    System.Object
    MessageBase
    StringMessage
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Networking.NetworkSystem
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class StringMessage : MessageBase

    Constructors

    StringMessage()

    Declaration
    public StringMessage()

    StringMessage(String)

    Declaration
    public StringMessage(string v)
    Parameters
    Type Name Description
    System.String v

    Fields

    value

    The string that will be serialized.

    Declaration
    public string value
    Field Value
    Type Description
    System.String

    Methods

    Deserialize(NetworkReader)

    Declaration
    public override void Deserialize(NetworkReader reader)
    Parameters
    Type Name Description
    NetworkReader reader
    Overrides
    MessageBase.Deserialize(NetworkReader)

    Serialize(NetworkWriter)

    Declaration
    public override void Serialize(NetworkWriter writer)
    Parameters
    Type Name Description
    NetworkWriter writer
    Overrides
    MessageBase.Serialize(NetworkWriter)
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