Class ServerAttribute | Package Manager UI website
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    Class ServerAttribute

    A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on servers.

    A [Server] method returns immediately if NetworkServer.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on server. This would be redundant for Command] functions, as being server-only is already enforced for them.

    using UnityEngine;
    using UnityEngine.Networking;

    public class Example : NetworkBehaviour { [Server] public void Explode() { NetworkServer.Destroy(gameObject); } }

    Inheritance
    System.Object
    System.Attribute
    ServerAttribute
    Inherited Members
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo)
    System.Attribute.GetCustomAttributes(System.Reflection.MemberInfo, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.MemberInfo, System.Type)
    System.Attribute.IsDefined(System.Reflection.MemberInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.MemberInfo, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.MemberInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.ParameterInfo, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.ParameterInfo, System.Type)
    System.Attribute.IsDefined(System.Reflection.ParameterInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.ParameterInfo, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.ParameterInfo, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.Module)
    System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Module, System.Type, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.Module, System.Type)
    System.Attribute.IsDefined(System.Reflection.Module, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.Module, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.Module, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Type)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Type, System.Boolean)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly)
    System.Attribute.GetCustomAttributes(System.Reflection.Assembly, System.Boolean)
    System.Attribute.IsDefined(System.Reflection.Assembly, System.Type)
    System.Attribute.IsDefined(System.Reflection.Assembly, System.Type, System.Boolean)
    System.Attribute.GetCustomAttribute(System.Reflection.Assembly, System.Type)
    System.Attribute.GetCustomAttribute(System.Reflection.Assembly, System.Type, System.Boolean)
    System.Attribute.Equals(System.Object)
    System.Attribute.GetHashCode()
    System.Attribute.Match(System.Object)
    System.Attribute.IsDefaultAttribute()
    System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfoCount(System.UInt32)
    System.Attribute.System.Runtime.InteropServices._Attribute.GetTypeInfo(System.UInt32, System.UInt32, System.IntPtr)
    System.Attribute.System.Runtime.InteropServices._Attribute.GetIDsOfNames(System.Guid, System.IntPtr, System.UInt32, System.UInt32, System.IntPtr)
    System.Attribute.System.Runtime.InteropServices._Attribute.Invoke(System.UInt32, System.Guid, System.UInt32, System.Int16, System.IntPtr, System.IntPtr, System.IntPtr, System.IntPtr)
    System.Attribute.TypeId
    System.Object.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Networking
    Syntax
    [AttributeUsage(AttributeTargets.Method)]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class ServerAttribute : Attribute, _Attribute
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