Class NetworkStartPosition | Multiplayer HLAPI | 1.0.8
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    Class NetworkStartPosition

    This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.

    This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkStartPosition
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
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    Component.GetComponentInChildren(Type)
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    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
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    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
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    Component.SendMessageUpwards(String)
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    Component.SendMessage(String, Object)
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    Component.renderer
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    UnityEngine.Component.guiText
    Component.networkView
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    Object.GetInstanceID()
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    Object.Instantiate(Object)
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    Object.Instantiate(Object, Transform, Boolean)
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    Object.Destroy(Object, Single)
    Object.Destroy(Object)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
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    Object.FindSceneObjectsOfType(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Networking
    Syntax
    [DisallowMultipleComponent]
    [AddComponentMenu("Network/NetworkStartPosition")]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkStartPosition : MonoBehaviour

    Methods

    Awake()

    Declaration
    public void Awake()

    OnDestroy()

    Declaration
    public void OnDestroy()
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    on 15 December 2020