Class ReadyMessage | Multiplayer HLAPI | 1.0.8
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    Class ReadyMessage

    This is passed to handler funtions registered for the SYSTEM_READY built-in message.

    Inheritance
    Object
    MessageBase
    EmptyMessage
    ReadyMessage
    Inherited Members
    EmptyMessage.Deserialize(NetworkReader)
    EmptyMessage.Serialize(NetworkWriter)
    Namespace: UnityEngine.Networking.NetworkSystem
    Syntax
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class ReadyMessage : EmptyMessage
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    on 15 December 2020