Enum NetworkTransform.TransformSyncMode | Multiplayer HLAPI | 1.0.8
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    Enum NetworkTransform.TransformSyncMode

    How to synchronize an object's position.

    Namespace: UnityEngine.Networking
    Syntax
    public enum TransformSyncMode

    Fields

    Name Description Value
    SyncNone

    Dont synchronize.

    0
    SyncTransform

    Sync using the game object's base transform.

    1
    SyncRigidbody2D

    Sync using the Rigidbody2D component.

    2
    SyncRigidbody3D

    Sync using the Rigidbody component.

    3
    SyncCharacterController

    Sync using the CharacterController component.

    4
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    on 15 December 2020