Class NetworkTransformVisualizer | Multiplayer HLAPI | 1.0.8
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    Class NetworkTransformVisualizer

    This is a helper component to help understand and debug networked movement synchronization with the NetworkTransform component.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    NetworkTransformVisualizer
    Inherited Members
    NetworkBehaviour.localPlayerAuthority
    NetworkBehaviour.isServer
    NetworkBehaviour.isClient
    NetworkBehaviour.isLocalPlayer
    NetworkBehaviour.hasAuthority
    NetworkBehaviour.netId
    NetworkBehaviour.connectionToServer
    NetworkBehaviour.connectionToClient
    NetworkBehaviour.playerControllerId
    NetworkBehaviour.syncVarDirtyBits
    NetworkBehaviour.syncVarHookGuard
    NetworkBehaviour.SendCommandInternal(NetworkWriter, Int32, String)
    NetworkBehaviour.InvokeCommand(Int32, NetworkReader)
    NetworkBehaviour.SendRPCInternal(NetworkWriter, Int32, String)
    NetworkBehaviour.SendTargetRPCInternal(NetworkConnection, NetworkWriter, Int32, String)
    NetworkBehaviour.InvokeRPC(Int32, NetworkReader)
    NetworkBehaviour.SendEventInternal(NetworkWriter, Int32, String)
    NetworkBehaviour.InvokeSyncEvent(Int32, NetworkReader)
    NetworkBehaviour.InvokeSyncList(Int32, NetworkReader)
    NetworkBehaviour.RegisterCommandDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.RegisterRpcDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.RegisterEventDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.RegisterSyncListDelegate(Type, Int32, NetworkBehaviour.CmdDelegate)
    NetworkBehaviour.SetSyncVarGameObject(GameObject, GameObject, UInt32, NetworkInstanceId)
    NetworkBehaviour.SetSyncVar<T>(T, T, UInt32)
    NetworkBehaviour.SetDirtyBit(UInt32)
    NetworkBehaviour.ClearAllDirtyBits()
    NetworkBehaviour.OnSerialize(NetworkWriter, Boolean)
    NetworkBehaviour.OnDeserialize(NetworkReader, Boolean)
    NetworkBehaviour.PreStartClient()
    NetworkBehaviour.OnNetworkDestroy()
    NetworkBehaviour.OnStartServer()
    NetworkBehaviour.OnStartAuthority()
    NetworkBehaviour.OnStopAuthority()
    NetworkBehaviour.OnRebuildObservers(HashSet<NetworkConnection>, Boolean)
    NetworkBehaviour.OnSetLocalVisibility(Boolean)
    NetworkBehaviour.OnCheckObserver(NetworkConnection)
    NetworkBehaviour.GetNetworkChannel()
    NetworkBehaviour.GetNetworkSendInterval()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    UnityEngine.Component.guiText
    Component.networkView
    UnityEngine.Component.guiElement
    UnityEngine.Component.guiTexture
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Networking
    Syntax
    [DisallowMultipleComponent]
    [AddComponentMenu("Network/NetworkTransformVisualizer")]
    [RequireComponent(typeof(NetworkTransform))]
    [Obsolete("The high level API classes are deprecated and will be removed in the future.")]
    public class NetworkTransformVisualizer : NetworkBehaviour

    Properties

    visualizerPrefab

    The prefab to use for the visualization object.

    Declaration
    public GameObject visualizerPrefab { get; set; }
    Property Value
    Type Description
    GameObject

    Methods

    OnStartClient()

    Declaration
    public override void OnStartClient()
    Overrides
    NetworkBehaviour.OnStartClient()

    OnStartLocalPlayer()

    Declaration
    public override void OnStartLocalPlayer()
    Overrides
    NetworkBehaviour.OnStartLocalPlayer()
    In This Article
    • Properties
      • visualizerPrefab
    • Methods
      • OnStartClient()
      • OnStartLocalPlayer()
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    on 15 December 2020