Delegate NetworkSceneManager.OnUnloadCompleteDelegateHandler
Delegate declaration for the OnUnloadComplete event.
See also:
UnloadComplete for more information
Namespace: Unity.Netcode
Syntax
public delegate void OnUnloadCompleteDelegateHandler(ulong clientId, string sceneName);
Parameters
| Type | Name | Description |
|---|---|---|
| UInt64 | clientId | the client that is processing this event (the server will receive all of these events for every client and itself) |
| String | sceneName | the scene name pertaining to this event |