docs.unity.cn
    Show / Hide Table of Contents

    Class NetworkVariableSerialization<T>

    Support methods for reading/writing NetworkVariables Because there are multiple overloads of WriteValue/ReadValue based on different generic constraints, but there's no way to achieve the same thing with a class, this sets up various read/write schemes based on which constraints are met by T using reflection, which is done at module load time.

    Inheritance
    Object
    NetworkVariableSerialization<T>
    Namespace: Unity.Netcode
    Syntax
    [Serializable]
    public static class NetworkVariableSerialization<T>
    Type Parameters
    Name Description
    T

    The type the associated NetworkVariable is templated on

    Back to top Copyright © 2023 Unity Technologies
    Generated by DocFX
    on Friday, April 21, 2023
    Terms of use