Enum SceneEventProgressStatus
Used by NetworkSceneManager to determine if a server invoked scene event has started.
The returned status is stored in the Unity.Netcode.SceneEventProgress.Status property.
Note: This was formally known as SwitchSceneProgress which contained the AsyncOperation.
All AsyncOperations are now delivered by the OnSceneEvent event handler
via the SceneEvent parameter.
Namespace: Unity.Netcode
Syntax
public enum SceneEventProgressStatus
Fields
| Name | Description | Value |
|---|---|---|
| None | No scene event progress status can be used to initialize a variable that will be checked over time. |
0 |
| Started | The scene event was successfully started. |
1 |
| SceneNotLoaded | Returned if you try to unload a scene that was not yet loaded. |
2 |
| SceneEventInProgress | Returned if you try to start a new scene event before a previous one is finished. |
3 |
| InvalidSceneName | Returned if the scene name used with LoadScene(String, LoadSceneMode) or UnloadScene(Scene)is invalid. |
4 |
| SceneFailedVerification | Server side: Returned if the VerifySceneBeforeLoading delegate handler returns false (i.e. scene is considered not valid/safe to load). |
5 |
| InternalNetcodeError | This is used for internal error notifications. |
6 |