Struct SubSceneGhostComponentHash | Unity NetCode | 0.2.0-preview.5
docs.unity.cn
    Show / Hide Table of Contents

    Struct SubSceneGhostComponentHash

    The hash of all the ghost component data which exists in the scene. This can be used to sort the subscenes so the ghost IDs of the pre-spawned scene objects line up deterministically.

    Namespace: Unity.NetCode
    Syntax
    public struct SubSceneGhostComponentHash : ISharedComponentData

    Fields

    Value

    Declaration
    public ulong Value
    Field Value
    Type Description
    UInt64
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX