Class GhostAuthoringConversion | Unity NetCode | 0.6.0-preview.7
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    Class GhostAuthoringConversion

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    GameObjectConversionSystem
    GhostAuthoringConversion
    Inherited Members
    GameObjectConversionSystem.OnCreate()
    GameObjectConversionSystem.ForkSettings(System.Byte)
    GameObjectConversionSystem.ShouldRunConversionSystem()
    GameObjectConversionSystem.DeclareReferencedPrefab(GameObject)
    GameObjectConversionSystem.DeclareReferencedAsset(Object)
    GameObjectConversionSystem.DeclareLinkedEntityGroup(GameObject)
    GameObjectConversionSystem.DeclareDependency(GameObject, GameObject)
    GameObjectConversionSystem.DeclareDependency(Component, Component)
    GameObjectConversionSystem.DeclareAssetDependency(GameObject, Object)
    GameObjectConversionSystem.DeclareDependency(GameObject, Component)
    GameObjectConversionSystem.HasPrimaryEntity(Object)
    GameObjectConversionSystem.HasPrimaryEntity(Component)
    GameObjectConversionSystem.TryGetPrimaryEntity(Object)
    GameObjectConversionSystem.TryGetPrimaryEntity(Component)
    GameObjectConversionSystem.GetPrimaryEntity(Object)
    GameObjectConversionSystem.GetPrimaryEntity(Component)
    GameObjectConversionSystem.GetSceneSectionEntity(Entity)
    GameObjectConversionSystem.CreateAdditionalEntity(Object)
    GameObjectConversionSystem.CreateAdditionalEntity(Component)
    GameObjectConversionSystem.CreateAdditionalEntity(Object, NativeArray<Entity>)
    GameObjectConversionSystem.CreateAdditionalEntity(Component, NativeArray<Entity>)
    GameObjectConversionSystem.GetEntities(Object)
    GameObjectConversionSystem.GetEntities(Component)
    GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
    GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
    GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type)
    GameObjectConversionSystem.BuildHasType(System.Type[])
    GameObjectConversionSystem.AddHybridComponent(Component)
    GameObjectConversionSystem.GetGuidForAssetExport(Object)
    GameObjectConversionSystem.TryCreateAssetExportWriter(Object)
    GameObjectConversionSystem.ConfigureEditorRenderData(Entity, GameObject, Boolean)
    GameObjectConversionSystem.OnCreateForCompiler()
    GameObjectConversionSystem.DstEntityManager
    GameObjectConversionSystem.BlobAssetStore
    GameObjectConversionSystem.IsBuildingForEditor
    GameObjectConversionSystem.BuildConfigurationGUID
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Update()
    Unity.Entities.ComponentSystem.OnCreateForCompiler()
    ComponentSystem.PostUpdateCommands
    ComponentSystem.Entities
    ComponentSystemBase.OnCreate()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.OnDestroy()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    Namespace: Unity.NetCode
    Syntax
    public class GhostAuthoringConversion : GameObjectConversionSystem

    Methods

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    ComponentSystem.OnUpdate()
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    on Saturday, January 23, 2021