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    Enum NetcodeConversionTarget

    Specify for which type of world the entity should be converted to. Based on the conversion setting, some components may be removed (stripped) from the prefab at conversion or runtime.

    Namespace: Global Namespace
    Syntax
    public enum NetcodeConversionTarget

    Fields

    Name Description Value
    ClientAndServer

    convert for both client and server worlds.


    0
    Server

    convert only for client worlds.


    1
    Client

    convert only for server worlds.


    2
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