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    Struct ApplyCurrentInputBufferElementToInputData<TInputBufferData, TInputComponentData>.ApplyInputDataFromBufferJob

    Helper struct that should be used to implement jobs that copies commands from an ICommandData buffer to the respective IInputComponentData.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    public struct ApplyInputDataFromBufferJob

    Methods

    Execute(ArchetypeChunk, Int32)

    Copy the command for current server tick to the input component. Should be called your job Execute method.

    Declaration
    [BurstCompile]
    public void Execute(ArchetypeChunk chunk, int orderIndex)
    Parameters
    Type Name Description
    ArchetypeChunk chunk
    Int32 orderIndex
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