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    Struct DefaultSmoothingActionUserParams

    Add the DefaultSmoothingActionUserParams component to customise on a per-entity basis the prediction error range in which the position smoothing is active.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct DefaultSmoothingActionUserParams : IComponentData, IQueryTypeParameter

    Fields

    delta

    If the prediction error is smaller than this value, the entity position is snapped to the new value.

    Declaration
    public float delta
    Field Value
    Type Description
    Single

    maxDist

    If the prediction error is larger than this value, the entity position is snapped to the new value.

    Declaration
    public float maxDist
    Field Value
    Type Description
    Single
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