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    Struct DefaultTranslationSmoothingAction

    The default prediction error Unity.NetCode.DefaultTranslationSmoothingAction.SmoothingAction(System.IntPtr,System.IntPtr,System.IntPtr) function for the component. Supports the user data that lets you customize the clamping and snapping of the translation component (any time the translation prediction error is too large).

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    public struct DefaultTranslationSmoothingAction

    Fields

    Action

    Return a the burst compatible function pointer that can be used to register the smoothing action to the GhostPredictionSmoothing singleton.

    Declaration
    public static readonly PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate> Action
    Field Value
    Type Description
    PortableFunctionPointer<GhostPredictionSmoothing.SmoothingActionDelegate>
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