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    Struct EnablePacketLogging

    Add this component to connection entities NetworkStreamConnection to get more detailed Netcode debug information (Debug level) in general or to enable ghost snapshot or packet logging per connection. Debug information can be toggled globally in the Playmode Tools Window and in the NetCodeDebugConfigAuthoring component.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct EnablePacketLogging : IComponentData, IQueryTypeParameter
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