docs.unity.cn
    Show / Hide Table of Contents

    Class UserDefinedTemplates

    UserDefinedTemplates is used to add custom templates to the code-generation system. Add a partial class definition to an AssemblyDefinitionReference (.asmref) referencing Unity.NetCode, implement the Unity.NetCode.Generators.UserDefinedTemplates.RegisterTemplates(System.Collections.Generic.List{Unity.NetCode.Generators.TypeRegistryEntry},System.String) method by adding your new typesto the templates list.

    Inheritance
    Object
    UserDefinedTemplates
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.NetCode.Generators
    Syntax
    public static class UserDefinedTemplates
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023