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    Struct GhostChildEntity

    A tag added to child entities in a ghost with multiple entities. It should also be added to ghosts in a group if the ghost is not the root of the group.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct GhostChildEntity : IComponentData, IQueryTypeParameter
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