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    Struct GhostDistanceImportance

    Computes distance based importance scaling. I.e. Entities far away from a clients importance focal point (via GhostConnectionPosition) will be sent less often.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    public struct GhostDistanceImportance

    Fields

    ScaleFunctionPointer

    Function pointer to Unity.NetCode.GhostDistanceImportance.Scale(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32) function implementation.

    Declaration
    public static readonly PortableFunctionPointer<GhostImportance.ScaleImportanceDelegate> ScaleFunctionPointer
    Field Value
    Type Description
    PortableFunctionPointer<GhostImportance.ScaleImportanceDelegate>
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