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    Struct GhostGroup

    Similar to LinkedEntityGroup, this buffer can be added to the parent ghost, and denotes a group of ghost children that should all be serialized as part of this ghost. Note: LinkedEntityGroup stores the root entity in the list, GhostGroup does not!

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [InternalBufferCapacity(2)]
    public struct GhostGroup : IBufferElementData

    Fields

    Value

    A child entity.

    Declaration
    public Entity Value
    Field Value
    Type Description
    Entity
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