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    Struct GhostPredictionSmoothingSystem

    System that corrects the client prediction errors, by applying the smoothing actions registerd to the GhostPredictionSmoothing singleton to to all predicted ghost that miss-predict.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(PredictedSimulationSystemGroup), OrderLast = true)]
    [UpdateBefore(typeof(GhostPredictionHistorySystem))]
    [BurstCompile]
    public struct GhostPredictionSmoothingSystem : ISystem
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