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    Struct GhostSerializerState

    For internal use only, struct used to pass some data to the code-generate ghost serializer.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct GhostSerializerState

    Fields

    GhostFromEntity

    A readonly accessor to retrieve the GhostInstance from an entity reference. Used to serialize a ghost entity reference.

    Declaration
    public ComponentLookup<GhostInstance> GhostFromEntity
    Field Value
    Type Description
    ComponentLookup<GhostInstance>
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