Struct GhostSpawnQueue GhostSPawnQueue is used to identify the singleton component which contains the GhostSpawnBuffer. Inherited Members ValueType.Equals(Object) ValueType.GetHashCode() Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Namespace: Unity.NetCode Syntax public struct GhostSpawnQueue : IComponentData, IQueryTypeParameter