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    Struct GhostTypePartition

    Component used on the server to make sure the ghosts of different ghost types are in different chunks, even if they have the same archetype (regardless of component data).

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct GhostTypePartition : ISharedComponentData, IQueryTypeParameter

    Fields

    SharedValue

    Ghost type used for the this entity.

    Declaration
    public GhostType SharedValue
    Field Value
    Type Description
    GhostType
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