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    Struct IncomingSnapshotDataStreamBuffer

    One per NetworkConnection. Stores the incoming, yet-to-be-processed snapshot stream data for a connection. Each snapshot is designed to fit inside MTU, so expect this to be MTU or less.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [InternalBufferCapacity(0)]
    public struct IncomingSnapshotDataStreamBuffer : IBufferElementData

    Fields

    Value

    The buffer content

    Declaration
    public byte Value
    Field Value
    Type Description
    Byte
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