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    Enum GhostComponentSerializer.SendMask

    A bitflag used to mark to which ghost type a component should be serialized to.

    Namespace: Unity.NetCode.LowLevel.Unsafe
    Syntax
    [Flags]
    public enum SendMask

    Fields

    Name Description Value
    None

    The component should be not replicated.


    0
    Interpolated

    The component is replicated only to interpolated ghosts.


    1
    Predicted

    The component is replicated only to predicted ghosts.


    2
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