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    Struct MigrationTicket

    Am singleton entity returned by the StoreWorld(World) that can be used to load a previously stored driver state into another world.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct MigrationTicket : IComponentData, IQueryTypeParameter

    Fields

    Value

    A unique value for the ticket.

    Declaration
    public int Value
    Field Value
    Type Description
    Int32
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