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    Struct NetDebugSystem

    Systems responsible to initialize and create the NetDebug singleton and to flush all logs.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [BurstCompile]
    [RequireMatchingQueriesForUpdate]
    [UpdateInGroup(typeof(GhostSimulationSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
    public struct NetDebugSystem : ISystem
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