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    Struct NetworkStreamListenSystem

    A system processing NetworkStreamRequestListen components

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.ServerSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(NetworkReceiveSystemGroup))]
    [UpdateBefore(typeof(NetworkStreamReceiveSystem))]
    [BurstCompile]
    public struct NetworkStreamListenSystem : ISystem
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