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    Struct NetworkStreamRequestDisconnect

    A component used to signal that the game logic wants to close the connection

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct NetworkStreamRequestDisconnect : IComponentData, IQueryTypeParameter

    Fields

    Reason

    Optional, the reason for the disconnection. The default is ConnectionClose.

    Declaration
    public NetworkStreamDisconnectReason Reason
    Field Value
    Type Description
    NetworkStreamDisconnectReason
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