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    Struct PendingSpawnPlaceholder

    Component on the client signaling that an entity is a placeholder for a "not yet spawned" ghost. I.e. Not yet a "real" ghost.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct PendingSpawnPlaceholder : IComponentData, IQueryTypeParameter
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