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    Struct PositionOnlyVariant

    A serialization strategy for LocalTransform that replicates only the entity Position.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "PositionOnly - 3D", false)]
    public struct PositionOnlyVariant

    Fields

    Position

    The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation

    Declaration
    public float3 Position
    Field Value
    Type Description
    float3
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