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    Struct PositionRotationVariant

    A serialization strategy that replicates the entity Position and Rotation properties.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    [Preserve]
    [GhostComponentVariation(typeof(LocalTransform), "PositionAndRotation - 3D", false)]
    public struct PositionRotationVariant

    Fields

    Position

    The position value is replicated with a default quantization unit of 1000 (so roughly 1mm precision per component). The replicated position value support both interpolation and extrapolation

    Declaration
    public float3 Position
    Field Value
    Type Description
    float3

    Rotation

    The position value is replicated with a default quantization unit of 100 (so roughly 1cm precision per component). The replicated position value support both interpolation and extrapolation

    Declaration
    public quaternion Rotation
    Field Value
    Type Description
    quaternion
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