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    Struct PreSpawnedGhostIndex

    Unique within a subscene and used to deterministically assign ghost id to pre-spawned ghost entities.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.NetCode
    Syntax
    public struct PreSpawnedGhostIndex : IComponentData, IQueryTypeParameter

    Fields

    Value

    The pre-sorted prespawned ghost index assigned to the ghost as part of the conversion.

    Declaration
    public int Value
    Field Value
    Type Description
    Int32
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